Knight

From Arinthdnd

Alignment: Any Lawful

Hit Die: 1d10

Class Skills

The sages class skills are balance, climb, concentration, craft, heal, hide, intimidate, jump, knowledge (all taken individually), listen, move silently, profession, ride, sense motive, swim, tumble.

Skill Points at 1st Level: (6 + Int modifier) x4.

Skill Points at Each Additional Level: 6 + Int modifier.


Table: The Fighter
LevelBase Attack BonusFort SaveRef SaveWill SaveSpecialManeuvers Readied
1st+1+2+0+0 Smite, Special Mount, Courtly Knowledge 3
2nd+2+3+0+0 Mounted Combat 3
3rd+3+3+1+1 --- 3
4th+4+4+1+1 Armor Mastery (Medium) 4
5th+5+4+1+1 Smite 2/day 4
6th+6/+1+5+2+2 --- 4
7th+7/+2+5+2+2 Bonus Feat 4
8th+8/+3+6+2+2 -- 4
9th+9/+4+6+3+3 Armor Mastery (Heavy) 4
10th+10/+5+7+3+3 Diehard, Smite 3/day 5
11th+11/+6/+1+7+3+3 --- 5
12th+12/+7/+2+8+4+4 Deadly Charge 1/day 5
13th+13/+8/+3+8+4+4 Mettle 5
14th+14/+9/+4+9+4+4 Aura of Courage 5
15th+15/+10/+5+9+5+5 Smite 4/day 6
16th+16/+11/+6/+1+10+5+5 --- 6
17th+17/+12/+7/+2+10+5+5 Deadly Charge 2/day 6
18th+18/+13/+8/+3+11+6+6 --- 6
19th+19/+14/+9/+4+11+6+6 --- 6
20th+20/+15/+10/+5+12+6+6 Smite 5/day, Deadly Charge 3/day 6


Class Features

Martial Disciplines: The Knight can choose any of the following martial disciplines: Devoted Spirit, Silver Pegasus, White Raven

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