Watch Tower

From Inselkampf

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{{Side-top}}
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¡xǝs lɐuɐ ǝʌɐɥ
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{{prerequisite |mainhouse=1
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|goldmine=
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|stonequarry=
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|lumbermill=
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|storehouse=
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|stonewall=
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|watchtower=
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|laboratory=
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|harbour=
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|barracks=
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|spear=
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|shield=
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|bow=
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|catapult=
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|sail=
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}}
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{{Side-bottom}}
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==Visibility==
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The watch-tower looms far above your island and warns you of foreign ships approaching your [[island]]. The more it is expanded, the better the visibility will be. Without a watch-tower, the visibility is one nautical mile. The seed calculation used is: Visibility = 1.2^level
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==Canceling Fleets==
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You can cancel outgoing transports and attacks until they reach one tenth of your watch tower's visibility.
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==Protection Against Espionage==
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The watch-tower provides some defence against [[espionage]], and will alert you of approaching [[ships]]. If an espionage fails you will see a red bar against the isle attempted upon and the origin of the spy.
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There is now strong evidence to suggest that a level 20 watch-tower gives you a 38% chance of detecting an espionage attempt, and no tower provides a 1% chance. This is based upon views and experiments of German and .co.uk players.
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* [[Charts#Watch-Tower | Building costs for a Watch Tower]]
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[[Category:Buildings]]
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Revision as of 01:54, 23 August 2007

¡xǝs lɐuɐ ǝʌɐɥ

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