Quest Skills

From Cod

Here are all of the abilities that are or will be available for players to use. However - some of these are not intended for players to learn at all, and will remain inaccessible except via items.

Builders!: If you are working on adding a quest skill/spell to the MUD, please add a reserved tag to the item on the list.

List of Quest Skills
Skill Name Description Status
Abundance Generates more interesting food than the Create Food spell, two to four randomly. Inaccessible
Acid Saber (Thief) Applies acid damage to your weapon and sometimes does Osmose Accessible
Arcane Lock (Wizard) Magically locks a specified door, also adds Nopass and Pickproof. Accessible
Aurora (Wizard) Does silver-based damage with a 33% chance of putting the opponent to sleep. Does slightly more damage during the day. Inaccessible
Blam Gush (Geomancer) Deals wind damage and attempts to blow all targets out of the room. Like a better Tsunami Reserved
Bloodsuck Does negative-based damage while making the user less hungry and thirsty. Don't suck poisonous blood! Inaccessible
Brain Buster! Has a chance to either set the opponent's HP to 1 or kill the opponent instantly. Special Reward
Brainstorm Creates a wrinkly pink cloud which periodically dispenses the brains of random mobiles. Inaccessible
butcher (Thief) Turns corpses into edible food Accessible
Cadenza (Warrior) Attacks with damage based on the weapon power of the user and element based on the innate of the user. Accessible
Call Butterflies Summons different colored butterflies! Inaccessible
Comet Punch (Warrior, Thief) - Variably hitting combat attack. Accessible
Consecrate (Priest) Increases regeneration rates in a room by 50% Accessible
dance (Moogle) Does some damage, the type of which is based on the room the user is in Accessible
Dancing Weapon Causes the caster's wielded weapon to turn into a mobile and fight on its own for a while. It drops to the floor afterwards. ) Special Reward
Darkmatter (Wizard) Does a lot of damage, but causes the caster to lose HP for several rounds afterwards Reserved
Darkness Makes the room dark, like the opposite of Flash Inaccessible
Dispel (Wizard) Attempts to remove positive effects on the target, and draws aggro Accessible
Faerie Fog (Geomancer) Conjures a cloud of smoke which reveals all invisible enemies in the room. Accessible
Fairy (Summoner) Summons a fairy which periodically heals the caster. Accessible
Fling (Thief) Same as the short piercing Knight skill Accessible
Fluid Magic (Summoner) Transfers MP from the caster to the target. Inaccessible
Fulgor Burst (Thief) Destroys the caster's light source and does damage proportional to its level/duration. May blind the target and/or cause the flash effect. Accessible
Gattling Prayer (Priest) Rapid-fire spell which increases in power with successive hits. Inaccessible
Grizzly Bear Hunting Style (Warrior) - A fighting style that causes your opponent to bleed a lot. Accessible
Harvest Sprite (Summoner) Summons a harvest sprite to aid the caster, which is affected by music. Reserved
Ice Saber (Warrior) Gives the caster's weapon the Frost weapon flag for a while. Priests learn this spell naturally. Accessible
Ink Blast Hits the target with dark-type damage and fouls up their display (blotches of black, distinct from mushroomize) Inaccessible
Jinx Curses the target, making them occasionally fumble their weapon. Inaccessible
Laser Beam Does Light-elemental damage like a second-tier wizard spell. Inaccessible
Leech Seed Drains the target's HP as long as the caster and victim are in the same room. Accessible
Magic Missile Does energy-type damage. Accessible
Magic Rocket Does non-elemental damage. Misses sometimes; more often against smaller targets. Inaccessible
Miasmic Cloud Inflicts random effects for the duration, rotates a penalty between all stats (Geomancer). Accessible
nimblehands (Thief, passive) Reduces lag when using wands, etc Accessible
Nurse (Priest) Invokes a syringe fairy to heal a target who is not in the same room as the caster Reserved
Osmosis Gives the target the Osmosis effect, which causes them to steadily lose mana. Inaccessible
Pearl Hits random targets in the room 3 times; 6 when charged. Inaccessible
Petal Burst (Wizard) Hits everyone in the room with with wood-type damage like a third-tier Wizard spell. Inaccessible
Phlogiston Recharges light sources Reserved
Poltergeist Objects in the room fly at the target, dealing damage proportionate to the weight of those objects. Inaccessible
Rainbow Hits six times, each with a different element. Similar to casting all 6 second-tier wizard spells at once. Reserved
screech Greatly worsens the target's armor class Inaccessible
Seraph Form (Knight) Gives the caster greatly increased Saves and HP, but prevents them from casting spells. Inaccessible
Shell (Summoner) Target is frozen for the duration but immune to everything. Cast on PCs and NPCs alike! Inaccessible
Star Rain (Geomancer) Causes stars to fall on the enemy. Does more damage when used outside, at night, and in darkness. Hits twice. Reserved
torpor (Nu default) Passive, stops hunger/thirst when sleeping Inaccessible
Tornado (Wizard) - Strikes the enemy with a whirlwind. Does damage proportional to the ambient windiness. Can confuse the target when used during high winds. Reserved
toss (Thief) - Tosses a potion in the user's inventory at a friend or foe, using it on them. Accessible
Tranquility Dispels all room affects (Flurry, Flash, etc) and Arcane Lock. Accessible
Viscous Servant (Summoner) Summons a Poring, which has an infinite carrying capacity but is mediocre in combat. Accessible
Voltorb (Summoner) Summons a voltorb, which explodes violently after a few rounds of combat. Accessible
wino wherewithal (Everyone) Improves regeneration 50% when user is drunk. Accessible
Zombify (Priest) Those turned into zombies are harmed by healing magic, and hunger for braaaaiins! Reserved

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